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Senior Environment Artist, Darksiders® II
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Division/Studio: Vigil Games (Austin, TX)
Employment Status: Full Time - Benefits
Relocation Eligible: Yes
About Vigil Games:
Vigil Games was founded in 2005 by world renowned comic artist Joe Madureira and video game industry veteran David Adams. In 2006, we became a member of the THQ family. Vigil's recent release, Darksiders, available on current generation console systems, has achieved both critical acclaim and solid retail sales. The studio facility is located in the beautiful hills of Austin, TX. While always striving to be a world class game development house, Vigil also provides an exciting, fun, and creative work atmosphere.As part of the THQ family of studios, Vigil offers a very competitive compensation package that includes bonuses, stock options, health insurance, 401k, educational assistance, and much more.Job Description:
We are looking for an exceptionally skilled environment artist to help create high quality sculpted assets for awe inspiring game worlds. Candidate should have an exceptional understanding of form, shape, structure, and silhouette in regard to modeling. The Sr. Environment Artist works closely with the Art Director to create the style for an environment and ensure assets meet our high quality bar.Core Responsibilities
Collaborating with Art Leads to create visually impactful, functional (and fun!) game worlds and levels.
Creating stylized models and textures for both architectural, hard edged and organic environments
Create game play assets/props and props that fit the environments
Manage texture quality and fidelity to remain consistent with other assets
Mentor other artists and share techniques and tips.
Skills & Qualifications
5+ years game experience
At least two console titles shipped from concept through final as an Artist
Experience with Mudbox or ZBrush and the process of converting high-poly sculpted environments into lower poly game assets is a must
Strong Texture painting skills
Superior eye for color and detail when creating texture maps
Ability to read a 2D concept and 'accurately' translate to model and texture
Good understanding of maximizing the lighting and shadow opportunities when creating an environment space
Fluent knowledge of at least one major 2D package (Photoshop, Painter, etc.)
Strong polygonal modeling skills- able to generate clean and efficient models at a very fast pace
Must have passion for Environmental Art and ability to see it as a character
Excellent verbal communication skills
Ability and willingness to accept and follow direction, collaborate productively with others, and work to meet deadlines as necessary
Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details
Strong interest in games, preferably with specific industry experience shipping titles for Playstation 3, PC, Xbox 360, etc.
A Strong Portfolio
Pluses
Strong foundation in at least one of the traditional arts, sculpting, drawing or painting
Strong knowledge of human and animal anatomy
Respond to the Job post by sending an email to jobs@vigilgames.com to apply for this position!
