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  • Senior Texture Artist - #44156 Back
    Employment Status: Full Time - Benefits
    Division/Studio: Vigil Games (Austin, TX)
    About Vigil Games:
    Vigil Games was founded in 2005 by world renowned comic artist Joe Madureira and video game industry veteran David Adams. In 2006, we became a member of the THQ family. Vigil's recent release, Darksiders, available on current generation console systems, has achieved both critical acclaim and solid retail sales. The studio facility is located in the beautiful hills of Austin, TX. While always striving to be a world class game development house, Vigil also provides an exciting, fun, and creative work atmosphere. As part of the THQ family of studios, Vigil offers a very competitive compensation package that includes bonuses, stock options, health insurance, 401k, educational assistance, and much more.
    Job Description:
    We are looking for an exceptionally skilled texture artist to help create high quality painted assets for awe inspiring game worlds. Candidate should have an exceptional understanding of color, shape, structure, and silhouette in regard to texturing. The Senior Texture Artist works closely with the Art Director to create the style for an environment and ensure assets meet our high quality bar.
    Core Responsibilities

    Collaborating with Art Leads to create visually impactful, functional (and fun!) game worlds and levels.

    Creating stylized textures for both architectural, hard edged and organic environments

    Creating game play assets/props and props that fit the environmental style

    Creating tile sets and tiling textures to be used by world artists.

    Manage texture quality and fidelity to remain consistent with other assets

    Mentor other artists and share techniques and tips.

    Skills & Qualifications

    5+ years game experience

    At least two console titles shipped from concept through final as an Artist

    Must have passion for Color and digital painting

    Fluent in traditional painting and drawing skills

    Ability to read a 2D concept and 'accurately' translate to texture.

    Superior eye for color and detail when creating texture maps

    Fluent knowledge of at least one major 2D package (Photoshop, Painter, etc.)

    Strong polygonal modeling skills - able to generate clean and efficient models at a very fast pace

    Excellent verbal communication skills

    Ability and willingness to accept and follow direction, collaborate productively with others, and work to meet deadlines as necessary

    Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details

    Strong interest in games, preferably with specific industry experience shipping titles for Playstation 3, PC, Xbox 360, etc.

    A Strong Portfolio

    Pluses

    Strong foundation in at least one of the traditional arts, sculpting, drawing or painting

    Experience with Mudbox or ZBrush and the process of converting high-poly sculpted environments into lower poly game assets

    Experience with Skydome/skybox creation and set up


    Respond to the Job post by sending an email to jobs@vigilgames.com to apply for this position!